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Halo 3 vs Halo Unreal Engine 5 Early Graphics Comparison

By John Papadopoulos

Halo 3 vs Halo Unreal Engine 5 Early Graphics Comparison

A few days ago, Microsoft revealed that the next Halo game will be powered by Unreal Engine 5. To showcase what the devs plan to create, Halo Studios shared Project Foundry. So, here is an early graphics comparison between Halo 3 and Halo Unreal Engine 5. Let's take a look at it.

Project Foundry is not a new game, nor a traditional tech demo. As the devs claimed, it isn't just an exploration of what's possible with this engine. Instead, it's a true reflection of what would be required for a new Halo game using Unreal Engine 5. It's also a training tool for how to get there.

Now what's really cool here is that Halo Studios recreated a lot of scenes from Halo 3. As such, we have 1:1 comparisons between these two projects. As such, we can see the benefits of UE5, and how it will greatly enhance this new Halo game.

At this point, we should note that Halo 3 came out in 2007. That's almost two decades ago. So, the fact that Halo in Unreal Engine 5 looks better is something that does not really surprise us. Still, the graphical jump, as you will see, is huge.

To be honest, I'm quite happy with Project Foundry. This is what Halo: Infinite should have looked like. So, let's hope that the game won't suffer from any stuttering issues. Hopefully, The Coalition and Team Ninja will share some tech details with Halo Studios.

It also remains to be seen whether the next Halo game will be able to match the graphics of Project Foundry. I'm saying this because the first tech demo of Halo: Infinite looked miles beyond what we got in 2021.

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